The Great Midwest Shootout Format & Rules

Updated 9/27/16, Subject to Change

Boys RulesGirls Rules

The Basics

  • 7 field players  (2m, 2a, 2d) and a goalie.  Goalie may go over, but must be replaced. The field is approx. 70 x 40 yards.
  • Every team is guaranteed at least 4 games and needs a team manager or coach, age 18 or older and out of High School, on their sidelines at all times.
  • Games will be approximately 20 min running halves with Certified referees for all levels.
  • Teams allowing non-roster or disqualified players to play will forfeit their game. If you have multiple teams registered players can only play for one team.
  • Referee can call stalling if he feels one team is deliberately stalling. Result is change of possession.
  • Only 3 Long Poles will be allowed on the field at all times. There will be no stick checks but the referee may perform them at their discretion.
  • All substitutions must occur on the fly.
  • All other rules not listed here will follow NFHS rules.
  • Each team is required to provide a scorekeeper.  They will have a table and chairs and sit between he 2 teams.
  • Winning team must turn in their score card to the Head Quarters immediately after their game.

Faceoff’s

  • Faceoff at the beginning of each half. After a goal the goalie will start with the ball and will wait until the referee blows the whistle.
  • Attack & Defensive players must be at GLE to start all face-offs and they are not released until there is a posession call, Wing Middies with 1 foot on a sideline and are released on the whistle.

Timeouts

  • Each team has a 30 second time out in second half only. Game time runs during TO until 1 minute left in the game.  Last minute is stop time.


Penalties

  • Penalties will not be time serving but excessive penalties or fighting may result in game and tournament disqualification.
  • Technical fouls the player must leave the field immediately and as soon as he is out of the way the referee will restart. Note: The offending player can cross over midfield to have another player replace him as long as he heads right to the box.
  • Personal fouls will result in a fast break starting from midfield with the other players 5 yards behind.
  • A penalty shot may be called at the discretion of the referee. Example: The player has a 1 on none with the goalie and is hit from behind.


4 goal rule

  • If a team is down by 4 or more they will get the ball after any goal at midfield. The trailing team may waive the free clear if they desire.

Body checking

  • Body checking is permitted in all boys divisions; however, no take-out checks are permitted by any player. A take out check is defined as any check in which the player lowers his head or shoulder with the force and intent to put the other player on the ground.  Players may make contact in an upright position within 3 yards of the ball.


Overtime

  • In the event of the tie, a Braveheart will be used to determine the winner.  Championship game will use 3 minute overtimes until a winner is declared.  There will be no break in between overtimes and no timeouts.
  • In a Braveheart, If a technical foul is called then the player will receive the ball at midfield (after the current play is over) with the defender starting 5 yards away.  If a personal foul is called then there will be a free shot with the ball starting at midfield.  If there is no goal the play will be immediately stopped and a faceoff will be taken.  There are no substitutions allowed during a Braveheart.

Tie Breakers

  • 2 Team Tie Breaker: 1. Head to head 2. Goals against 3. Goals scored (limited to 10) 4. Braveheart.
  • 3 or More Teams Tie Breaker: Best Record, 2. Goals against, 3. Goals scored (limited to 10), 4. Least goals against for tournament (among tied teams only, there must be equitable number of games for #1-3 to apply.) 5. Coin flip.

The Basics

  • 7 field players  (2m, 2a, 2d) and a goalie.  Goalie may go over, but must be replaced. The field is approx. 70 x 40 yards.
  • Every team is guaranteed at least 4 games and needs a team manager or coach, age 18 or older and out of High School, on their sidelines at all times.
  • Games will be approximately 20 min running halves with Certified referees for all levels.
  • Teams allowing non-roster or disqualified players to play will forfeit their game. If you have multiple teams registered players can only play for one team.
  • Referee can call stalling if he/she feels one team is deliberately stalling. Result is change of possession. – This is a shootout and it will be played at a fast pace!
  • There will be no stick checks but the referee may perform them at their discretion.
  • All substitutions must occur on the fly.
  • All other rules not listed here will follow NFHS rules.
  • Winning team must turn in their score card to the Head Quarters immediately after their game.

Faceoff’s

  • Faceoff at the beginning of each half. After a goal the goalie will start with the ball and will wait until the referee blows the whistle.
  • Attack & Defensive players must be at GLE to start all face-offs, Wing Middies with 1 foot on a sideline but all players are released on the whistle.

Timeouts

  • Each team has a 30 second time out in second half only. Game time runs during TO until 1 minute left in the game.  Last minute is stop time.


Penalties
– updated

  • Penalties will not be time serving but excessive penalties or fighting may result in game and tournament disqualification.
  • Cards will be enforced. All Major and Minor Fouls will result in a free position as per USL Rules.
  • Any time serving fouls will result in a fast break starting from midfield with the other players 5 yards behind.
  • A penalty shot may be called at the discretion of the referee. Example: The player has a 1 on none with the goalie and is hit from behind.


4 goal rule

  • If a team is down by 4 or more they will get the ball after any goal at midfield. The trailing team may waive the free clear if they desire.


Overtime

  • In the event of the tie, a Braveheart will be used to determine the winner.  Championship game will use 3 minute overtimes until a winner is declared.  There will be no break in between overtimes and no timeouts.
  • In a Braveheart, If a technical foul is called then the player will receive the ball at midfield (after the current play is over) with the defender starting 5 yards away.  If a personal foul is called then there will be a free shot with the ball starting at midfield.  If there is no goal the play will be immediately stopped and a faceoff will be taken.  There are no substitutions allowed during a Braveheart.

Tie Breakers

  • 2 Team Tie Breaker: 1. Head to head 2. Goals against 3. Goals scored (limited to 10) 4. Braveheart.
  • 3 or More Teams Tie Breaker: Best Record, 2. Goals against, 3. Goals scored (limited to 10), 4. Least goals against for tournament (among tied teams only, there must be equitable number of games for #1-3 to apply.) 5. Coin flip.